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[Windows DevelopMemRepair

Description: 一个内存修改器,可作为游戏玩家修改装备的好工具,也可为编程者提供参考-one tool for memory modify, I created it for game player to modify the game s memory. Or if you a programer, you can ref it.
Platform: | Size: 54432 | Author: 守望者 | Hits:

[OtherScriptApp-0.6.1.29-win

Description: JILRuntime A general purpose, register based virtual machine (VM) that supports object-oriented features, reference counting (auto destruction of data as soon as it is no longer used, no garbage collection), exceptions (handled in C/C++ or virtual machine code) and other debugging features. Objects and functions can be written in virtual machine code, as well as in C or C++, or any other language that can interface to C object code. The VM is written for maximum performance and thus is probably not suitable for embedded systems where a small memory footprint is required. Possible uses of the VM are in game development, scientific research, or to provide a stand-alone, general purpose programming environment.
Platform: | Size: 417996 | Author: fwx | Hits:

[OpenGL programcael-1.5.tar

Description: 它运行一个蜂窝汽车模拟系统,并支持一套可以是Conway的生命游戏的规则,但是可以通过修改以在更广泛的其它蜂窝汽车模拟系统上运行.它使用OpenGL来处理图形,但不支持3D.可能的网格尺寸只受限于处理器的处理能力和内存大小.用户可以放大网格,直到其尺寸填满整个窗口 也可缩小网格直到整个网格是可见的. -CAEL stands for Cellular Automata Engine (Life). It runs a cellular automata simulation with a set of rules that can be Conway s game of life but can be changed to run a wide variety of other cellular automata systems as well. It uses OpenGL for graphics, but is not 3D. Possible grid size is limited only by processor power and memory. The user can zoom in until a single cell fills the window, and out until the whole grid is visible
Platform: | Size: 8011 | Author: 韦小宝 | Hits:

[Game Hook Crack联众军旗参考

Description: 联众军旗参考,是一个透明窗体应用实例,是游戏者的辅助记忆软件-Ourgame flag reference, the form is a transparent example, the game is supporting memory software
Platform: | Size: 10670 | Author: 阿俊 | Hits:

[Windows DevelopGameMaster终极完美版

Description: 一个修改游戏参数的小程序,和金山游侠差不多.是对内存的操作的-a revised parameters of small game procedures, and almost Jinshan drifter. The memory of the operation
Platform: | Size: 746259 | Author: 卢玲玲 | Hits:

[OtherMemModify

Description: 该程序,实现了MemRepair类,可以对.exe文件的内存进行修改,也可以用于游戏修改内存。-the program, achieving MemRepair category, right. Exe files in memory changes can also be used to amend the memory game.
Platform: | Size: 21349 | Author: 童彬 | Hits:

[Other resource战斗机

Description: 涉及的代码是针对WINCE3.0(PPC2002)平台,同时兼顾了WIN32平台;旨在讨论编写同时适应2种平台的通用代码,采用的是最原始的BitBlt贴图和离屏方式,贴图效果比较粗糙。对声音的处理也比较幼稚,希望不会误导初学者。 重要说明: 1、没有用内存泄漏工具检测过,不知道有没有内存泄漏,哪位可以帮忙检测一下 2、未完成部分: 游戏的BOSS部分(BOSS贴图、BOSS子弹、BOSS爆炸效果) 游戏难度控制,目前比较幼稚 3、未解决的BUG: CE下需要按退出菜单退出,点窗口的关闭按钮进程仍然存在-the code is against WINCE3.0 (PPC2002) platform, taking into account the Win32 platform; Discussions aimed at the same time prepared to adapt to two types of common code platform, using the most primitive BitBlt and tile from the screen, more rough tile effect. For voice processing relatively naive and not misleading beginners. Important note : 1 without using a memory leak detection tools that do not know no memory leakage, which can help detect about two and unfinished parts : part of the game BOSS (BOSS mapping, BOSS bullets, explosive effect BOSS) difficult to control the game, more naive 3, the unresolved BUG : CE will need to withdraw from the menu, point window close button process still exists
Platform: | Size: 454961 | Author: 夏侯威 | Hits:

[Internet-Network1mBBS50A

Description: 5.0B版的游戏人间和心灵港湾、绿色心情三种风格。 增加了首页对最新发表主题、最强人气帖、最多回复帖的调用。 丰富了每日贴士的内容,修正了播放器程序,增加了在线电台栏目。 去掉了许多不必要的调用,缓解了对空间资源的消耗。 虽然功能增加不少,但速度却比5.0B版更快,也更实用。 默认前台管理员的帐号是失却的记忆,密码都是19790414-5.0B version of the game and the human soul Harbor, green heart of three styles. A Home for the latest theme, the most popular proposal, most reply brief call. The daily tips rich content, amended the players procedures, increased online radio programs. Removed a lot of unnecessary calls, mitigation of space resources consumption. Although the functional increase, but the rate faster than the version 5.0B, but also more practical. Default Account Manager outlook is the loss of memory, the password is 19790414
Platform: | Size: 6021836 | Author: zc | Hits:

[Game Program测试记忆游戏v1.0

Description: 用JAVA编写的一个测试记忆的游戏,请大家指教-prepared using JAVA memory of a test of the game, please enlighten
Platform: | Size: 30431 | Author: 李滨 | Hits:

[Game Hook Crack传奇写屏

Description: 最近玩热血江湖,想在游戏屏幕上显示自已的字符串。比如我做的江湖MM,想让她按F12时在屏幕上显示:“技能开启”字样。一般来说,在游戏中写屏是可以通过OD跟踪程序找到写屏函数的。不过,偶刚学OD啦,跟了头大也找不到。。。。。呵呵,那位大哥知道技巧告诉我啊。 只好换个容易的,利用屏幕上本身就有的字符串加入自已的东东。分析屏幕,发现显示地图坐标的字符串可以利用,嘿嘿,就拿它开刀。 我们知道,屏幕上坐标的显示格式是 [ x . y ] ,因为x、y是数值型。在内存中的调用就是[%d.%d] 。OK,废话不说,下回进入正题。 用OllyDb加载游戏执行文件,Client.exe。点插件莱单的Ultra String Refernce ,选Find ASCII 功能。开始搜索字符串(没有这个插件,请去下载)。。。。。 搜索完毕,出现一大堆字符串地址,按Ctrl + F ,填入[%d.%d] 。呵呵,一下就找到啦-Yulgang recent play, the game screen to show its own string. For example, I do quack MM, wanted by F12 when she displayed on the screen : "skills to open up" words. Generally speaking, the game was made through the screen can be found OD tracking procedures to write screen function. However, even just learning OD -- with a large head found. . . . . Oh, who knows big brother told me ah skills. But change easily, and the use of screen itself string accession own saucepan. Analysis screen, finding the map coordinates of the string can be used, laughter, Take It surgery. We know that on the screen coordinates of the display format is [x. Y], x, y is numerical. In memory of the call is [% d.% d]. OK, rubbish not being dragged into the topic. OllyDb loaded with the implementation of th
Platform: | Size: 36620 | Author: 高碳钢 | Hits:

[WinSock-NDIS多线程网络传输

Description: 在盒子里得到了这么多朋友无私的帮助,真的表示感谢!看到很多朋友在寻求多线程网络传输代码,为此,从我开发的网络棋牌游戏中整理出这个献给大家:) 开发环境:Delphi7.0+WinXP,没用其他控件(除了Delphi自带的Indy) 使用协议:TCP/IP 客户端一次发送65000字节的包,服务端负责组装并处理数据粘连。 使用ReadBuffer(),Send()函数来接收发送Buffer内字节,这样作的目的是使程序具有更好的灵活性。你可以自定义Buffer内那些字节的含义,例如是字符串、图像、声音、命令等等。 文件的多线程读写采用windows内存映像技术。 关键的服务器处理函数IdTCPServer1Execute(AThread: TIdPeerThread)是非线程安全的。如果使用临界区,那么多线程将在这里串行执行,严重降低多线程效率。对此,我采用一个简单的办法,具体可以看程序。-be in the box so many friends selfless help and really grateful! Many friends in the search for multi-threaded network transmission code, for from my development of the network and dominoes game sorted out the dedicated people :) development environment : Delphi7.0 WinXP, useless other controls (except for the Delphi Indy own) use agreement : TCP / IP client to send a 65,000-byte packets, the server is responsible for assembling and processing data adhesion. Use ReadBuffer (), Send () function to receive this Buffer byte, for the purpose of this is to make procedures better flexibility. You can define Buffer byte within the meaning of those, such as strings, images, sounds, etc. order. The documents used to read and write multi-threaded windows memory mapping technology. Key server functio
Platform: | Size: 54717 | Author: tom | Hits:

[Game Programmmr

Description: minecraft server Restart when memory leak
Platform: | Size: 14336 | Author: chajoel | Hits:

[Game Programmemory_game

Description: Arduino memory game. Enjoy :)
Platform: | Size: 2048 | Author: Lukeris | Hits:

[Game ProgramCheat+Engine+6.7

Description: Cheat Engine6.7修改器版本,由“CE官方"制作,"52miji-jdv82”修正汉化,CE修改器这款经典修改器与近日放出了最新的6.7版本!(Game memory modifier)
Platform: | Size: 11814912 | Author: 天空007 | Hits:

[Other Gamessimon game

Description: 这是一个记忆类的游戏,随着游戏进程的深入,留给玩家记忆的时间越来越少(This is a memory game. As the game progresses, the time that is left for players to remember is less and less.)
Platform: | Size: 57344 | Author: 小明洞洞拐 | Hits:

[Game Program龙龙内存遍历工具

Description: 方便辅助制作,快速查找游戏内存...制作游戏辅助好帮手,喜欢的下载吧~!(Easy to assist production, quick search of game memory, making games, assisting good helpers, like download.)
Platform: | Size: 734208 | Author: qiangqiang111 | Hits:

[Other游戏外挂攻防艺术

Description: 目录 第1篇 游戏和外挂初识篇 第1章 认识游戏和外挂 2 1.1 游戏安全现状 2 1.2 什么是外挂 3 1.3 内存挂与游戏的关系 3 1.4 游戏的3个核心概念 5 1.4.1 游戏资源的加/解密 5 1.4.2 游戏协议之发包模型 11 1.4.3 游戏内存对象布局 16 1.5 外挂的设计思路 24 1.6 反外挂的思路 25 1.7 本章小结 26 第2篇 外挂技术篇 第2章 五花八门的注入技术 28 2.1 注册表注入 28 2.2 远线程注入 29 2.3 依赖可信进程注入 32 2.4 APC注入 34 2.5 消息钩子注入 36 2.6 导入表注入 39 2.7 劫持进程创建注入 48 2.8 LSP劫持注入 50 2.8.1 编写LSP 52 2.8.2 安装LSP 56 2.9 输入法注入 60 2.10 ComRes注入 66 第3章 浅谈无模块化 67 3.1 LDR_MODULE隐藏 67 3.2 抹去PE"指纹" 74 3.3 本章小结 76 第4章 安全的交互通道 77 4.1 消息钩子 77 4.2 替代游戏消息处理过程 81 4.3 GetKeyState、GetAsyncKeyState和GetKeyBoard State 82 4.4 进程间通信 84 4.5 本章小结 89 第5章 未授权的Call 90 5.1 Call Stack检测 90 5.2 隐藏Call 90(Catalog First games and preliminary articles The first chapter is to know the game and the outside 2 1.1 game safety status 2 1.2 what is a hanging 3 1.3 the relationship between the memory and the game 3 1.4 the 3 core concepts of the game 5 Add / decrypt 1.4.1 game resources 5 The package model of the 1.4.2 game protocol 11 1.4.3 game memory object layout 16 1.5 external design ideas 24 1.6 counter - external thinking 25 The 1.7 chapter is a summary of 26)
Platform: | Size: 15563776 | Author: 乐游河澳 | Hits:

[OtherGame-EC[4.3]破解

Description: 1.汇编功能,让易语言编程支持汇编代码,CALL等。 2.线程注入功能,全局注入类,内存注入类,输入法注入等。复杂的功能都能一行代码搞定。 3.超级模块含有几十个类别,上千功能,这里不一一介绍。 4.超级模块中含有丰富的实用功能,轻松实现高级编程。 5.找图找色找字功能,该功能方便实用,有第一代识图,第二代识图,第三代识图,第四代识图。一行代码轻轻松松实现屏幕或后台窗口中找图找色找字以及数字识别等强大识别功能。 6.内存操作功能,丰富实用易用。还有内存类,指针类,驱动读写内存以及NT读写内存等(1. assembly function, easy language programming support assembly code, CALL and so on. 2. thread injection function, global injection class, memory injection class, input method injection and so on. Complex functions can be done by a single line of code. 3. super module contains dozens of categories, thousands of functions, here are not introduced one by one. 4. super module is rich in practical functions, easy to achieve advanced programming.)
Platform: | Size: 1144832 | Author: 林沐白 | Hits:

[OtherCE6.8.1源码

Description: Cheat Engine6.8.1源码,可编译出来,一款经典的游戏内存修改工具。(Cheat Engine 6.8.1 source code, compiled, a classic game memory modification tool.)
Platform: | Size: 8938496 | Author: 哇哈哈9821 | Hits:

[Other转发-手游辅助开发教程

Description: 本套教程详细讲解手机游戏的辅助开发技术所需知识, 学习手机游戏的辅助是如何开发的, 本版本之所以直接用封包来做手游辅助,那是因为封包比内存更有效和效率, 当把手机游戏封包解密后, 就相当于是游戏自己人了,可以用封包来操作游戏里的所有功能 封包技术可以避开游戏对内存的很多检测,所以比内存更为安全效率。 学习手游的封包解密 和 加密算法分析 等封包技术, 编写封包发送和拦截以及 自己组建的封包给游戏服务器 自动操作游戏。(This set of tutorials explains in detail the knowledge required for the auxiliary development technology of mobile games, Learn how mobile game assistance is developed, The reason why this version directly uses packets as a mobile game assistant is that packets are more efficient and efficient than memory, When the mobile game packet is decrypted, So the game itself can use the packet to operate all the functions in the game Packet technology can avoid a lot of game memory detection, so it is more secure and efficient than memory. Learn packet decryption, encryption algorithm analysis and other packet technologies of mobile games, Write packets to send and intercept and build their own packets to the game server to automatically operate the game.)
Platform: | Size: 22936576 | Author: 就得 | Hits:
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